Poe Vaal Continuous Righteous Fire Build
Righteous Fire Inquisitor Build Guide (PoE Lake of Kalandra 3.19)
- League Starter
- Clear Speed
- HC
- Hybrid
5
Introduction
Righteous Fire has been a true Path Of Exile staple since the skill gem's introduction back in Patch 0.9.9. The concept of running through maps while hordes of monsters die around you is a true Power Fantasy staple, and this simple fact has kept Path Of Exile players returning to Righteous Fire, optimising the build and adapting it to perform well throughout each expansion & League leading up to Path Of Exile: Lake of Kalandra.
From abusing Snapshotting to making use of various Ascendancies to optimise damage and life regeneration, Righteous Fire builds have always driven players to overcome the challenges thrown at us in Path Of Exile and find a way around the many quirks the playstyle offers. This build of course is no exception.
This build guide can be viewed in a video format if you so prefer, which can be found below.
The FAQ section can be found on my RF Wiki
Build Overview
In this section, We'll be outlining the pros, cons, and general playstyle for the Righteous Fire Inquisitor. This will allow you to determine if this is the right build is for you!
PROS
+ League Starter – Though RF can seem daunting to League Start with, it is extremely doable, especially in a Trade environment.
+ One Button Playstyle – A lot of content can be done by simply activating Righteous Fire and moving through the zone while using a movement skill/stopping for a split second to maintain Consecrated Ground.
+ Extremely Tanky – Righteous Fire builds LOVE maximum fire resistance, and with the right setup you can push 90/90/90 resistances on this build with respectable EHP numbers.
CONS
– Weak Early for uber bosses – Our primary bossing ability will be Fire Trap, it is more than playable with some patience, especially considering how tanky we get, but you won't be reaching 500 million dps clickbait values.
– Map Modifiers can be annoying – Anything from -max res to no regen is either downright unplayable or extremely difficult to get through, this won't be too much of an issue if you pay a bit of extra attention to the maps you roll.
– Always face tanking – While the RF Area Of Effect is formidable, we will for the most part be face tanking a lot of hits, knowing when to back off a tiny bit and play patiently is important.
Playstyle
The playstyle is as simple as it gets, activate Righteous Fire at the beginning of a map, maintain your flasks, and run through while the world burns around you. Using Frostblink every 4 seconds, or simply standing still for a split second is important to sustain the Consecrated Ground regen we get from Inquisitor.
For Bossing, staying around the edge of your Righteous Fire AoE can provide a much-needed buffer for dodging mechanics, dodging mechanics and rotating in your Fire Traps where possible allows for a safe bossing experience.
The above will, of course, vary for some boss mechanics; for instance, in the Guardian Of The Hydra fight, we would want to stay right on top and dodge behind when she fires any of her projectiles.
Damage Scaling & Defensive Layers
Our primary damage scaling will come from high amounts of Life & Energy shield alongside modifiers to Fire Damage, Burning Damage, and (Fire) Damage Over Time Multiplier from the tree & gear.
On Sceptres we will be prioritising "+ to level of all spell skill gems", "+1 to level of all fire spell skill gems" and high amounts of Fire Damage Over Time Multiplier, as they give us significantly more damage compared to generic increases which get heavily affected by diminishing returns. If you're looking for a perfect sceptre you'll ideally want the whole lot of course.
PoB and Passive Skill Tree
The PoB community fork created by Localidentity is the only version being kept up to date, so make sure you have the correct version: PoB Community Fork.
This Comprehensive PoB will carry you through each stage of leveling, from both a League Start perspective & using Twink Gear all the way up to End Game and High Budget with Aegis and Melding.
Gearing
The comprehensive gearing section can be found by pressing the button below. For a "Generic" rundown, the gear is listed below.
Item Slot | Item Name | Rarity |
Head | Here we'll be looking for a preferably Armour/ Energy Shield helmet with Elder influence, Essence of Horror helmet modifier with Socketed Gems are Support by level 16/18/20 Burning Damage & (if you can) Concentrated effect. The level doesn't matter in particular as long as you can get these modifiers. Beyond this, getting the + level to AoE gems craft will be huge for your Fire Trap. | Rare |
Amulet | Ashes of the Stars is our Best in Slot, but a life amulet with Damage Over Time Multiplier and resistances will do plenty when starting out. Getting +1 to level of all fire/spell gems is also great here if you're using a rare. The base will be either Jade Amulet or Marble Amulet depending on whether you need the extra attributes or not | Rare / Unique |
Chest | Preferably a hybrid Armour ES base with high life and some resistances. If possible we want to craft the new Gravicius Mod that now gives "5% of Physical Damage taken as Fire Damage\5% of Physical Damage taken as Lightning Damage". | Rare |
Gloves | Again we want hybrid Armour/ES with Fire Damage Over Time multiplier, preferably from Eldritch influence as opposed to Hunter. Getting as much life as we can here is good too. You can also hit up to 21% increased Life Regeneration Rate, which is outright isnane. | Rare |
Boots | Legacy of Fury This slot is pretty self-explanatory, it gives us huge AoE explosions and applies Scorch to nearby enemies. | Unique |
Belt | A decent Leather Belt or Stygian will do us well here, getting modifiers like "+100 Life regenerated per second" & the "Increased maximum life" from Elder/Warlord influence is huge if you can get it, it'll be really expensive to find an influenced Stygian though. | Rare |
Rings | An easy source of Life & Resists, we can craft minimum frenzy charges for some free damage too. | Rare |
Weapon | Here we want Fire Damage Over Time Multiplier, + to Level of Fire/ All spell Skill gems, and generic increases to fire / spell damage | Rare |
Shield | Preferably a high Armour / ES shield with +to maximum fire resistances, and increased fire damage/level to all fire spell skill gems depending on what you can get. | Rare |
Ascendancy, Bandit & Pantheon Powers
You can read about the Ascendancy, Bandit choice, and Pantheon Power recommendations for this build on our dedicated page.
Leveling
Leveling trees & Gem setups can be found in the Path Of Building link, levelling will heavily depend on whether we're league starting or have access to twink gear. Twink gear will allow us to run Righteous Fire earlier but here we'll focus on running it after completing the Cruel Labyrinth.
Early on we'll be using Rolling Magma supported by Combustion Support and as soon as we can get Flame Wall we use that as well.
If you don't like leveling with Rolling Magma you can use Holy Flame Totem together with Flame Wall instead. Later on you could swap to Blazing Salvo if you'd rather use that.
At Level 12 we get Flame Surge which we will use for single target all the way up to Level 55, make sure your target is ignited from your other skill to get max damage output.
When you reach level 28 you will start using Armageddon Brand for clearing and removing Rolling Magma.
Picking up Reservation Skills like Determination , Vitality , Purity of Elements when they're available to us will go a long way too.
For mobility, we'll be using Frostblink all the way from Act 1 to the endgame.
Switching to Righteous Fire
This can be done right after completing the Cruel Labyrinth when we pick up Pious Path, our primary requirements will be 76%+ Fire resistance and Summon Stone Golem. If your Energy Shield depletes and doesn't regenerate, this will be a result of not having enough regeneration, as you level up and pick up regeneration from the tree and gear this will stop being a problem.
The setup here depends on how many sockets we actually have access to, but they will be listed in order of priority so if you only have a 4-link or 5-link don't worry.
- Righteous Fire
- Elemental Focus Support
- Burning Damage Support
- Increased Area of Effect Support
- Lifetap Support
- Swift Affliction Support
4-Link Fire Trap ( Requires Act 3 Library quest Completion)
This setup can be used all the way to the very endgame, if you have the sockets you can switch out Controlled Destruction for Swift Affliction Support
- Fire Trap
- Controlled Destruction Support
- Lifetap Support
- Trap and Mine Damage Support
For more general leveling advice, we recommend the following guides.
- Our step-by-step leveling walkthrough, which allows even more experienced players to save time and speed through the leveling process.
- Our guide to Unique Items for leveling, which helps you gear up your characters for the leveling process.
- Our beginner leveling guide, which answers many of the questions new players might have and will set you on the right path.
Questions?
The majority of the common questions are answered in the Spreadsheet linked above, so I would generally refer to that. With that being said, don't hesitate to leave a comment below if it isn't covered in there.
Closing Notes
If you've gotten this far with the guide, I'd like to sincerely thank you & hope you decided to play the RF Inquisitor, you can check out my Twitch Stream, where I am live almost daily. For other daily content including build updates, be sure to check out my Youtube Channel.
Source: https://www.poe-vault.com/guides/righteous-fire-inquisitor-build-guide
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